The Taxonomy

Decision Systems Skills

A field guide to the cognitive skills that strategic games train and professional work demands. Click any skill to expand the full definition, context, and game recommendations.

Why This Exists
Games don't teach skills by accident
Every skill in this taxonomy is a named concept in Operations Research, Decision Science, or Behavioral Economics. The argument isn't that games are fun substitutes for formal training. It's that games are the fastest feedback environment available for building the underlying cognitive patterns these fields rely on.
Definition: What the skill actually is, in plain language, without academic jargon.
Why it matters: The professional failure mode this skill prevents.
Professional analog: Where this shows up in real organizational work.
Training games: Which games in the library develop this skill most directly.
Cross-Reference

Games × Skills Matrix

Which games develop which skills. Use this to find the highest-leverage game for the skill you want to build.