Gaming Is Good Newsletter
The newsletter for serious decision-makers who game.
New game essays, decision science breakdowns, and research updates. Written when there's something worth saying. Not on a schedule.
Deep-dive essays on specific games and the decision skills they train
Updates from the research log as the Trifecta thesis gets validated
New games added to the library with full DS skill breakdowns
No filler. No repurposed LinkedIn content. Original writing only.
No ads. No sponsored content. No "top 10" listicles.
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First issue lands when there's something worth reading. That's the only schedule this newsletter runs on.
What's in the newsletter
Three types of content. All original.
Game Essays
Deep dives on specific games. What decision skills they train, how the mechanics map to professional contexts, and what the transfer looks like in practice.
DS Skill Breakdowns
Plain-language explainers of Decision Science concepts. No jargon walls. Written for practitioners who want the idea, not the academic apparatus.
Research Updates
Progress on validating the Trifecta thesis. What the evidence supports, what's still open, and who I'm talking to. Receipts before claims.
Recent Issues
What you've missed
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Issue 04
Why Factorio is the best OR textbook ever shipped
The formal names for every constraint problem Factorio forces you to solve. And why that matters.
🚀
Issue 03
FTL and the anatomy of a good decision under scarcity
Resource allocation in 15-second windows. The game that makes professionals better at saying no.
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Issue 02
The Trifecta: the framework behind this whole project
First full explanation of Stoicism + Gaming + Decision Systems. The foundational issue.